AI Insights · Timothy · October 2024
Top 5 Platformer Games on Android in Australia, Q3 2024
Explore the performance of the top 5 platformer games on Android in Australia during Q3 2024, with insights into downloads, revenue, and active users.
During the third quarter of 2024, the top platformer games in Australia on the Android platform demonstrated varying trends in downloads, revenue, and active users. This overview, based on data from Sensor Tower, provides insights into the performance of these leading games.
Geometry Dash Lite from RobTop Games saw its weekly downloads start strong with over 9K in mid-July, but gradually decreased to approximately 4.8K by the end of September. The active user base remained relatively stable, peaking at 70K in late July before slightly declining to around 64K in the last week of September. The game did not generate any revenue during this period.
Subway Surfers by SYBO Games maintained a consistent revenue stream, averaging around $300 per week, with a slight peak to $414 in mid-August. Weekly downloads fluctuated, initially reaching 7.3K in early July, dipping mid-quarter, and ending at about 4.6K. The game’s active users remained robust, with figures hovering around 87K to 93K throughout the quarter.
Build A Queen from Supersonic Studios LTD experienced a mixed quarter. Weekly downloads rose significantly from 3K in early August to over 6K by mid-September. Revenue was modest, peaking at $22 in early September. The active user count increased steadily from 18K in July to over 24K in early September, before settling back to 19K by quarter's end.
Going Balls, also by Supersonic Studios LTD, showed a steady increase in revenue, with a peak of $130 in early August. Downloads fluctuated, starting at 4.9K and ending at 3.8K, while active users remained stable, averaging around 28K to 29K throughout the quarter.
Finally, Crossy Road by HIPSTER WHALE had a stable performance in terms of revenue, averaging around $150 per week, with some fluctuations. Downloads decreased from 4.3K in early July to 2.7K by the end of September, while active users saw a gradual decline from 14.8K to 12.6K over the quarter.
For more detailed insights into these games and other market trends, visit Sensor Tower.